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 Inquisitor

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Raidan 69
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PostSubject: Inquisitor   Mon May 25, 2009 9:45 am

now that i ha\/e a sorce book (thank you stuart) i am now taking names and charatcers for the new deathmatch i am making. we will keep it around 6-8 players and me acting as ref (trust me youll need one)

i will be making the characters, though you will get to choose what profession you want but i will randomly determine the type. for example if you wanted an inquisitor then ill randomly choose the type, either acolyte, inquisitor or lord.

i ha\/e a couple of names down who are intrested but im going to do a first come first ser\/e to fill the rest of the places. so if you want to play i would post/pm/talk to me a soon as possible.

note: if this goes extremely well then i might set up a tournament/league with different style games, can anyone say capture the flag? Smile

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PostSubject: Re: Inquisitor   Sun Sep 20, 2009 12:23 pm

Here's mine.

Broodlord
Description: It's a broodlord!


WS = 120

BS = 0

S = 200

T = 150

I = 100

Wp = 90

Sg = 50

Nv = 100

Ld = 90

Equipment
Biomorphs (see special rules)
Carapace Armour (full body)

Special Rules
Ambidextrous
Terrifying
Acrobatic
Dodge
Furious Assault
Nerves of Steel
Psychic Resistance (counts as Hexagrammic Ward)

Biomorph weapons
The broodlord's rending claws count as a pair of lacerators. The broodlord is unable to drop these or pick up any other weapon and suffers no penalties for using both at once in a close combat. In any situation where they would normally be destroyed (e.g. parrying a power sword), the broodlord instead takes damage equal to the base damage of the weapon to whichever hand it was parrying with.
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PostSubject: Re: Inquisitor   Mon Sep 21, 2009 5:08 pm

After the first two weeks I will unfortuatly have to pull out as im in a blood bowl tournament and i have to train

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PostSubject: Re: Inquisitor   Tue Sep 22, 2009 9:33 pm

well anyway i might still stick with the death match idea but ill run the campaign for starters. Stuart would i be able to borrow the Inquisitor book again if possible? and if you have story written up, could you email it to me? this is so i can start the campaign and follow the story in honor of the creator of it Razz. but other than that, all the players are left to the mercy of me.

oh this will be fun Twisted Evil

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PostSubject: Re: Inquisitor   Wed Sep 23, 2009 3:10 pm

Just download it from www.games-workshop.com

Go to specialist games -> inquisiter -> inquisiter resources. It's in 2 parts.

The errata is there too as well as a curious document about the overpoweredness of space marines...


Last edited by Doodlebug on Fri Oct 02, 2009 4:07 pm; edited 1 time in total
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PostSubject: Re: Inquisitor   Wed Sep 23, 2009 3:31 pm

thanks Conrad but i do ha\/e the electronic \/ersion
i just need the paper one on hand when a games running
it costs too much to print it all out and i aint lugging a laptop e\/ery saturday lol

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PostSubject: Re: Inquisitor   Wed Sep 23, 2009 4:18 pm

I havnt written the story but i will bring the book, I'll be in the campaign for a week or two then i must prepare for the ournamewnt, i'm hopeing to win a game this time

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PostSubject: Re: Inquisitor   Mon Sep 28, 2009 8:18 pm

just to let you know that i have decided to incorporate an achievement system into the campaign, with the usual like double kill and a few specials that you might enjoy

here is a few specials :

The Dark Knight - 50G
Climb on top of the tallest building on the table and use an action to make your character say "I'm Batman"

Laying the Smack Down - 100G
Chokeslam a greater daemon

(Joint achievement) Get the tables - 75G
Achieved if the chokeslam was through a building

FALCON PAWNCH! - 40G
Do over 25 points of damage with one punch

Hadouken! - 25G
Fireball an enemy in close combat

Survive, Warband Roolz - 15G
Get to the Construct

The Presidents No1 fan - 10G
Meet the snoWOLVES marine

NYFENRISI! - 30G
Beat the snoWOLVES marine in close combat

Is that thunder, or are you rolling dice? - 0G
Annoy the GM

My love for you is like a truck - 25G
Survive a Space Marine shoulder barge

alot more will be in the game, this is just a few examples

what do you all think?

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Last edited by Raidan 69 on Mon Sep 28, 2009 9:01 pm; edited 2 times in total
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PostSubject: Re: Inquisitor   Mon Sep 28, 2009 8:47 pm

epic btw im gonna we write the rulles for the brood lord

increase s to 300 and touthness to 250.
4 armour all round
two lightning claws

speed atleast 6
remember no space marine sould be able to defeat one in combat

weakness to flames (double damage)
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PostSubject: Re: Inquisitor   Tue Sep 29, 2009 3:57 pm

Just to defend my broodlord build (don't take this too seriously),

chris wrote:

speed atleast 6


the Broodlord's speed is already six.

chris wrote:

increase s to 300 and touthness to 250.


the tyranid rulebook lists their toughness as equal to a space marine's (Scott's marine had 180).

chris wrote:

weakness to flames


in Space Hulk the broodlord is immune to all flame-based damage.

chris wrote:

two lightning claws

lacerators are at least as strong as lightnng claws and probably fit better as they don't use a power field (like the broodlord's claws).

The broodlord's stats do appear deceptively weak, but the special rules and high damage of duel lacerators more than makes up for it. I do agree about the strength buff, although Scott giving his space marine 250 base strength was over the stats of a normal marine anyway. There's no shame in losing to a super space marine. Razz

Part of the reson I lost so easily to the space marine was because I didn't make full use of my special attacks from acrobatic and we both forgot to modify our parry chances so he kept counter attacking Sad
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PostSubject: Re: Inquisitor   Tue Sep 29, 2009 4:05 pm

Great ideas for achievements btw.

Just one question. What do the Gs mean? Are we doing a currency or XP system? Or just points?

As for my ideas, how about
It takes two to takedown
Kill an enemy in close combat who has been knocked prone by a teammate in the same turn.

or

Slow and steady pwns your face
Kill an enemy on a turn you roll only one action.
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PostSubject: Re: Inquisitor   Tue Sep 29, 2009 4:57 pm

weakness to flames gives it a weakness. a genestealer is on par with a space marine but for something thats the equivelent of a terminator in combat well i thought it would make sence to to that. Remember a space marines 15 points and a brood lord is roughly 100 points
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PostSubject: Re: Inquisitor   Thu Oct 01, 2009 4:59 pm

Guys,

Here’s my very first attempt at a character generation: Mad

Enforcer MacSver:

WS 76
BS 65
S 70
T 90
I 72
WP 72
SG 70
NV 80
Ld 90

Speed: 5

Ranged weapons:
Bolas Launcher

Close combat:
Power Halberd.

Equipment:
Carapace armour, open helmet.
Bionic pair of legs (advanced).
Cyber mastiff
Displacer field.

Special Rules:
Ambidextrous
First Strike
Force of Will
Dodge

What do you think? I’m a total noob at Inquisitor (and the 40k universe) but I’ll give it a go. cheers

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PostSubject: Re: Inquisitor   Fri Oct 02, 2009 4:03 pm

Whoa! First off, take out the displacer field. An item that rare when you already have dodge and advanced bionics is just overkill for any character. Also, 90 toughness is almost superhuman, and certainly over the stats of an inquisitor lord, so unless you genuinely did roll that, consider toning it down to about the 55-65 level.

Apart from that, I like what you've done, but bear in mind that the power halberd will be at a serious disadvantage during a long combat.

The good people who made the Inquisitor rulebook wrote:
"a character with a weapon of Reach 4 or higher who is not fighting at arm's length and this is not the first round of a combat counts as having an improvised weapon (they can only use the spear haft, etc)."

The halberd dishes out serious damage, but you're going to have to rely on entering a combat you feel confident you can win without getting bogged down.

----------------------------------------------------------------------------------------

In answer to Chris' point
Quote:
Remember a space marines 15 points and a brood lord is roughly 100 points

An inquisitor lord worth roughly 15 times the points of a space marine would kill said space marine easily in a game of 40K, but an inquisitor lord fighting a space marine in a game of Inquisitor is going to have his arms ripped off one by one and fed to him. Slowly.
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PostSubject: Re: Inquisitor   Fri Oct 02, 2009 6:50 pm

Thanks for the feedback. Very Happy

I'll dump the displacer field then. I only added that on to see what I could get away with - it wasn't on my first try anyway. Wink
Toughness will be toned down as suggested.

I'll give the Power Halberd a try. It's my kinda' weapon Twisted Evil None of that long range stuff Razz

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